Works cited

SimCity 3000 Unlimited. Version 2.0.949.0 for Windows PC, Electronic Arts, 2000.

SimCity4 Deluxe Edition. Version 1.1.641.0 for Windows PC, Electronic Arts, 2003.


References

Atkins, Barry. More Than a Game?: The Computer Game As Fictional Form. Manchester University Press, 2003. EBSCOhost, search.ebscohost.com/login.aspx?direct=true&db=e000xww&AN=127916&site=ehost-live. Accessed 03.07.2021.

Bereitschaft, Bradley. „Gods of the City? Reflecting on City Building Games as an Early Introduction to Urban Systems“. Journal of geography, Bd. 115, Nr. 2, 2016, S. 51–60, doi:10.1080/00221341.2015.1070366. Accessed 03.07.2021

Fischer, Manfred M. „FORRESTER’s Computersimulationsmodell Urban Dynamics“. Mitteilungen der Osterreichischen Geographischen Gesellschaft, Bd. 119, Nr. II, 1977, S. 210–240. ResearchGate, www.researchgate.net/publication/269397279_FORRESTER%27s_Computersimulationsmodell_Urban_Dynamics. Accessed 04.07.2021

Henthorne, Tom. “Cyber-Utopias: The Politics and Ideology of Computer Games.” Studies in Popular Culture, vol. 25, no. 3, 2003, pp. 63–76. JSTOR, www.jstor.org/stable/23414945. Accessed 03.07.2021.

Lauwaert, Maaike. “Challenge Everything?: Construction Play in Will Wright’s SIMCITY.” Games and Culture, vol. 2, no. 3, July 2007, pp. 194–212, doi:10.1177/1555412007306205. Acessed 04.07.2021.

Schnell, Rainer. „Computersimulation und Theoriebildung in den Sozialwissenschaften“. Kölner Zeitschrift für Soziologie und Sozialpsychologie, Bd. 42, Nr. 1, 1990, S. 109–128. SSOAR, nbn-resolving.org/urn:nbn:de:0168-ssoar-121839. Accessed 04.07.2021.

Wells, Matthew. “Deliberate Constructions of the Mind: Simulation Games as Fictional Models.” Games and Culture, vol. 11, no. 5, July 2016, pp. 528–547, doi:10.1177/1555412015571182. Accessed 05.07.2021.


Videos

Ocasla, Vincent. "SIMCITY 3000 - MAGNASANTI - 6 MILLION - ABSOLUTE MAXIMUM.flv" Youtube, uploaded by tasrhgs02, 25.07.2010, https://www.youtube.com/watch?v=NTJQTc-TqpU. Accessed 06.07.2021.


Images

Long Michael. A digital marketing render of SimCity 4's traffic automata. Artstation, Kevin Byall, Electronic Arts, 2015, https://www.artstation.com/artwork/Xaa33. Accessed 06.07.2021.